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There aren’t very many battles that present a grand challenge, and the encounters on the world map are often a joke. My only real complaint is that the game is very easy. Final Fantasy Tactics Advance is constantly pleasing to the eye, and never will you feel that Square Enix cut a corner in the visuals budget while playing this game. The graphics are just about as good as the Game Boy Advance can produce. The sound effects and music are great in the game, and the soundtrack is decent outside of the game. While the music in Final Fantasy Tactics Advance can’t compare to FF7 or even the first FF Tactics, it is certainly above the bulk of GBA games, and the CD version is surprisingly good. History has, in a way, cursed Final Fantasy games to a certain expectation of an awesome soundtrack with every new release.
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While this can create a cluttered inventory and make shopping a long chore, it is a creative system, and it adds delightfully to the aforementioned addiction factor. Most pieces of equipment have a list of what skills they can teach to members of certain jobs (kinda similar to the Esper System from FF6). How one determines which skill to learn is through equipping different weapons and armor. In this new game, “AP” are earned after winning battles, and contribute to the learning of new skills. Skills are learned in a different way than they were in the first Final Fantasy Tactics. For example, only a moogle can become a gunner, but at the same time, moogles can not be red mages.
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Mogs, humans, rabbit-like Vieras, and others all coexist as members of your party, and each race can only take on certain jobs. But the twist that Advance has thrown in is the presence of different races. Also like FFT, several job classes are available. Just like the original, the battle system and interface are very deep, and make the game highly addicting. Like a good TRPG, Tactics Advance drives from its battle system. It’s good, but not great.īut the story isn’t supposed to be the focus point of a tactical RPG anyway. While it holds the game together pretty well, and is unlike most any other game story out there, the player is rarely ever genuinely pumped to progress in this plot. This is a unique idea for a story, but it doesn’t quite play out as well as one may have originally hoped. Marche, the hero, now makes it his mission to restore the world to its original state, even though some of the other children have taken a liking to the new Ivalice. The citizens of Ivalice have all now become characters in a video game, and the children are the only ones who realize the change. After a few scenes of story-introducing dialogue, strange things happen, and the world confuses itself with that of a common Final Fantasy game. Now, the wait is over, as is the feud between Square and Nintendo, and Final Fantasy Tactics Advance has arrived to end the famine.įinal Fantasy Tactics Advance opens with some children having a snowball fight at school. Since then, many gamers waited anxiously for a sequel to the great Final Fantasy Tactics. Just a few months after FF7’s release, another FF game appeared out of nowhere and stunned the cultic RPG-ers that played it.
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This led to Final Fantasy VII (along with all FFs of the 32-bit era) calling the Sony Playstation its home. Shortly after the release of Final Fantasy VI, Squaresoft and Nintendo vowed never to work with each other again.